Alex Hormozi glossary

175 terms from the public community list. Search or jump a category. “Lead” here is a person you can contact — not Meta’s Lead event.

175 of 175 terms

Compiled by fire_Xx for r/alexhormozi. Not official Acquisition.com. Some entries in the list say they are not his. Source on Reddit.

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Cognitive & Identity

Learning
same circumstances, different behavior. If nothing changed, you didn't learn.
Intelligence
the speed of learning. How few reps until your behavior changes.
Confidence
a trailing indicator of competence. "Confidence without evidence is delusion."
Belief
a thought you've adopted as true. Test: can you say *why*, or did you just absorb it?
Ego
the defense mechanism that manufactures unearned confidence.
Humility
willingness to admit a deficit. The precondition for changing.
Character
the standard you hold with no audience. "We fall to the standards we have when no one is watching."
Criticism
data about the critic as much as about you.
Ignorance
a cost, not a flaw. "The most expensive tax we pay is ignorance tax."
Stupidity
not "knowing and ignoring." Inaction on known information is fear, not stupidity.
God
the asymptote of power: zero latency between thought and reality.
Honesty
only provable when someone had a reason to lie and didn't.
Perfectionism
procrastination with better PR.
Comparison
not "the thief of joy," the "ruler of measurement." The judgment you attach steals joy, not the comparison.
Legacy
functionally illusory. You're forgotten within a few generations, so work for the work.
Wisdom
pattern recognition from experience. Predicting the outcome without living it first.
Talent
the starting rate you pick up a skill. Not a ceiling.
Skill
anything trainable through repetition. Patience and honesty included.
Delusion
confidence in an outcome with no evidence behind it.
Arrogance
overrating your ability relative to the evidence.
Integrity
following through on your word after the motivation fades.
Reputation
the long-horizon read on your character. Noisy short-term, accurate over time.
Identity
the story you build about yourself from your own behavior.
Opinion
a view held without evidence.
Fact
a view held with evidence.
Truth
pragmatic. True if acting on it reliably produces the predicted outcome.
Reality
what keeps acting on you regardless of what you believe.
Advice
someone else's experience, generalized. Useful only as far as their situation matched yours.
Faith
acting on a plan before you have proof it works.
Deserve
what you currently have, by revealed behavior.
Insecurity
a persistent feeling of never being enough. Common in high performers.
Fairness
a human social construct, not a property of reality or markets.
Excuses
statements we use frequently to avoid punishment.
Taboo
something society gives permission to hate publicly.
Control
organizing conditions so predicted behavior matches actual behavior.
Virtue
a behavioral skill that can be trained.

Emotional Physics

Anxiety
many options, no ranked priorities. "Solve sadness with knowledge & anxiety with a decision."
Fear
a signal, not a stop sign. "Fear exists in the vague, not the specific."
Sadness/Hopelessness
a *perceived*, not actual, lack of options. Cured by knowledge.
Burnout
not hours worked. The reward-to-effort ratio collapsing as reward cadence stretches.
Laziness
not knowing how to start. "The lazy don't know how to start. The losers don't know how to finish. The legends don't know how to stop."
Motivation
the mirror of deprivation. You want it most when you lack it.
Discipline
a consistent standard regardless of feeling. The override for absent motivation.
Passion
from Latin *passio*, "suffering." What you're willing to suffer for.
Patience
an active state. Figuring out what to do meanwhile, not passive waiting.
Impatience
good aimed at *inputs*, bad aimed at *outputs*. "Impatient with inputs. Patient with outputs."
Happiness vs. Success
Happiness is not wanting more than you have. Success is getting what you want. Opposite poles.
Trauma
not a wound. A punishing event that permanently changes future behavior in that context.
Love
what you're willing to sacrifice to keep it, not how good it feels.
Willpower
unreliable and finite. Change comes from engineering your environment in advance.
Stress
the gap between what you expected and what's happening.
Courage
action with a large certain short-term cost for an uncertain, delayed benefit.
Overwhelm
not knowing what to do next. Solved by sequencing.
Procrastination
swapping a lesser task for the one you know you need to do, because it's uncomfortable.
Envy/Jealousy
wanting the results while refusing the sacrifices.
Fulfillment
liking the outcome you got. Distinct from Success (getting what you wanted).
Boredom
the cost of repetition. Tolerating it separates skill-builders from novelty-chasers.
Distraction
whatever competes with focused action on the one thing that matters.
Regret
the delayed, larger cost of choosing comfort over the right action now.
Forgiveness
letting go of the demand that the past have gone differently. Not absolution.
Friends
people who root for you when you win and make you better.
Peer Group / Environment
the strongest lever on your future behavior. Reshape it in advance.
Decision
same as Commitment. Cutting off alternatives so one path remains.
Choice
selecting one path and accepting everything it costs.
Desire
(Naval Ravikant's, not his) a self-imposed dissatisfaction until you get the thing.
Need / Want
Need is what you'll die without. Want is everything else.
Goal
a binary filter. It moves you toward the outcome or it doesn't.
Dream
an imagined outcome with no execution plan attached.
Vision
the destination. The North Star that guides strategy.
Intention
he deprioritizes it. Judging any single situation, he weighs the observed outcome ("the signal") over stated intention, "100 times out of 100."
Expectations
a self-set bar that, kept high, sets you up for disappointment. "High commitment, low expectations."
Resilience
the interval of time a bad thing affects you. Shorten the interval. (Looser gloss going around: not treating how you feel as an input to whether you act.)
Support
when a person you interact with deliberately lowers the probability of your failure.
Commitment
when you eliminate all other alternatives.
Focus
the measured amount of things you say no to.
Guilt
not living up to your own standard.
Shame
not living up to someone else's standard.
Overthinking
seeking certainty when it isn't necessary.
Pain
signal-noise, not a performance indicator. Feeling bad doesn't correlate with performing bad.
Balance
a myth used to excuse avoiding full commitment.

Business Mechanics

Strategy
allocating finite resources against infinite options. "A big fancy word for priorities."
Leverage
the ratio between what you put in and what you get out. "Volume × Leverage = Output."
Leverage — Labor / Capital / Content / Code
(adapted from Naval) Labor is others' time, Capital is others' money, Content and Code are near-zero cost to replicate.
Volume
sheer quantity of reps. "Volume negates luck."
Constraint/Bottleneck
the single factor capping growth. "Attack the bottleneck, and ignore the rest."
Friction
whatever slows a transaction. "Create flow. Monetize flow. Then add friction."
Arbitrage
the gap between price and real value. "All business is arbitrage."
Risk
smaller than it feels. The real downside is going back to zero. "Most risk is an illusion."
"The Magic"/"The Work"
the highest-value task you're avoiding. "The magic you're looking for is in the work you're avoiding."
Cash Collected
cash in-hand within 30 days. The only real, spendable number.
Rule of 100
one revenue action, 100 reps/day for 100 days before judging the channel.
Business
a vehicle that exchanges value for money by solving a specific problem for a specific person.
Entrepreneurship
acquiring and stacking skills to solve other people's problems for profit.
Productivity
output for the same input. A ratio, not "busy." (Sharper gloss: money out for time in.)
Systems
repeatable processes that let ordinary people produce a consistent result.
Scale
growing output without a proportional rise in cost, or the founder becoming the bottleneck.
Complexity / Simplicity
complexity is the enemy of scale. Simplicity is its precondition.
Optimization
more output from the same input by improving the process.
Work
output produced, not hours spent. Volume × Leverage. (Separate gloss: sacrificing the present for the future.)
Hard Work
doing the unglamorous task regardless of feeling. A chosen standard.
Opportunity Cost
the value of the next-best forfeited option.
Sunk Cost
spend you can't recover, so it should carry zero weight in the next decision.
Asymmetry
a bet where the upside dwarfs the capped downside.
Hypothesis / Experiment
every action is an untested guess, confirmed or killed by results.
Feedback Loop
action → result → adjustment, as fast as possible.
Data
the record of what actually happened. The only reliable basis for adjusting.
Management
getting people to do what they're already supposed to do.
Leadership
getting people to *want* to do what they're supposed to do.
Culture
the reinforced behavioral rules that make values operational, not a poster.
Values
trainable skills, not fixed traits.
Founder / CEO / Manager / Employee
Founder takes the uncapped risk. CEO sets vision, secures resources, removes the constraint. Manager keeps the system running. Employee executes it.
Gross Profit
revenue minus direct cost of delivery. The number that funds growth.
Net Profit / Margin
Net is gross profit minus operating expenses. Margin is profit as a % of revenue.
Power of Zero
working for free early, treating the unpaid rep as an investment in leverage.
Enterprise Value
what a buyer would pay today to own the future cash flows.

Offers, Marketing & Sales

The Value Equation
`(Dream Outcome × Perceived Likelihood of Achievement) ÷ (Time Delay × Effort & Sacrifice)`. From $100M Offers.
Offer
the full exchange: goods, price, terms. Not just the product.
Grand Slam Offer
an offer incomparable to any competitor's. "So good people feel stupid saying no."
Lead
a person you can contact. "That's all." Not a follower, not a view.
Engaged Lead
a lead who's shown active interest. Opted in, replied, clicked.
Core Four (traffic)
the only four channels: warm outreach, cold outreach, content, paid ads.
Marketing / Sales / Advertising
Marketing makes you known. Sales converts leads to revenue. Advertising is paid media for a trackable response. (Simpler gloss: letting people know about your stuff.)
Follow Up
"The money is in the follow-up."
Product Market Fit
demand pulling the product out of the business. "Buy, use, tell."
Persuasion vs. Manipulation
same levers, opposite direction. Persuasion serves *their* interest; manipulation serves against it.
Dream Outcome
the after-state the customer wants. Necessary but not differentiating.
Perceived Likelihood of Achievement
how likely the customer thinks *they'll* get the result. Driven by proof.
Time Delay
the gap between paying and receiving. Shrink it with fast wins.
Effort & Sacrifice
what the customer has to do or give up. Strip it out.
Price / Cost
Price is what they pay. Cost is what they give up beyond money.
Pricing Power
raising prices without losing customers. An output of a wide value gap.
Commodity / Differentiation
Commodity: price is the only difference. Differentiation: comparison becomes impossible.
Niche / Avatar
Niche is a segment with a sellable problem. Avatar is the one person inside it.
Scarcity / Urgency
Scarcity limits *quantity*. Urgency limits *time*.
Bonus
an add-on, priced separately, that raises perceived value without discounting.
Guarantee
risk reversal. Shifts the downside from buyer to seller.
Naming (MAGIC)
Magnetic reason why, Announce avatar, Give a goal, Indicate a time interval, Complete with a container word.
Lead Magnet
a free, complete solution to an adjacent problem, given away to turn a stranger into a lead.
Warm / Cold Outreach
Warm: people who know you. Cold: strangers.
Content
free media that builds an audience over time. The audience is the asset. Hook, retain, reward.
Hook / Story / CTA
Hook buys attention. Story makes it memorable. CTA is the next-step instruction.
Direct Response
marketing for an immediate trackable action. Differs from branding by time horizon, not ROI.
Copywriting
salesmanship in writing. Its only job is to move a reader to act.
Headlines
the ad for the ad. The first line's only job is to earn the second.
Branding / Goodwill
Branding links a name to a positive outcome over time. Goodwill is the banked trust that lets you make a bigger ask later. (Mechanistic gloss: pairing something the audience knows with something it doesn't yet.)
Social Proof
proof that similar people already chose this and were satisfied.
Objection
a reason not to buy. A request for reassurance, not a final no. (Broader gloss: when *they* disagree with you — vs. an **Obstacle**, when *you* disagree with what's blocking you.)
Obstacle
a thing blocking your progress. You're on the offensive against it, not enduring it.
Closing (CLOSER)
helping someone who already wants it decide to buy. Clarify, Label, Overview, Sell the vacation, Explain concerns, Reinforce.
Setter / Closer
Setter books the appointment. Closer runs the conversation to a decision.
Churn / Retention
Churn: rate they stop paying. Retention: what keeps them paying.
LTV / CAC
LTV: total gross profit from one customer. CAC: fully-loaded cost to acquire one.
Upsell / Cross-sell / Downsell
Upsell: pricier version. Cross-sell: related product. Downsell: cheaper alternative after a no.
Core Offer / Tripwire
Core Offer: the flagship. Tripwire: a low-ticket offer to convert watcher into buyer.
Referral / Affiliate
Referral: a customer from a customer, free. Affiliate: a customer from a third party, paid.

Wealth & Status

Rich vs. Wealthy
Rich is income (flow). Wealthy is assets and time-control (stock). "Rich people buy time. Poor people buy stuff. Ambitious people buy skills. Lazy people buy distraction."
Poor
consumption > production. A mindset more than a balance.
Asset/Liability
puts money in your pocket vs. takes it out. (Kiyosaki's, not his.)
Status
where you sit in a group's hierarchy. A currency separate from money.
Power
the capacity to direct resources, human or capital.
Influence
the capacity to change behavior through legitimate means, not force.
Authority
pairing yourself with consequences relevant to the observer.
Investment / Expense
Investment: spend now for a greater return later. Expense: spend with no future return.
Liquid Net Worth / Gross Net Worth
Liquid: cash available now. Gross: everything owned, including illiquid — overstates spendable wealth.

Isms & Catchphrases

"Zero to One" / "One to Ten"
Zero to One: get a first version working. One to Ten: scale what's proven.
"The Gap" (vs. "the Gain")
measuring against an ideal (Gap) vs. against your past (Gain). Sullivan & Hardy's, not his.
"Reps"
repetitions. The currency of skill.
"Season"
a bounded stretch given to one priority. Imbalance as a phase, not permanent.
"The Work" / "The Magic"
the avoided task that produces results (see the sourced quote above).
"Volume" (the flyer story)
do radically more of the raw action. 300 flyers got zero; the problem was volume, not the flyer.
"Iterate"
try, fail, adjust, try again, fast.
"Ship"
release publicly instead of refining in private.
"Pay the Piper"
(old idiom, not his) skipped costs come due eventually.
"Eat Glass"
the grind tolerance the work requires. Actually Elon Musk's line ("starting a company is like eating glass and staring into the abyss"), not his — he references the framing but didn't coin it.

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